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Archive for November, 2011

Game launchers, amirite?

November 19th, 2011 2 comments

Remember when you could just double-click the icon for your game and be playing right away?

I just ran an inventory, and I have eight games installed on my computer (the oldest being Overlord II, Oblivion, meaning they’re all newish), and six of them have launchers. Let’s take a look (as always, click to enhugeify):



Sony’s DC Universe Online



Hi-Rez studios, makers of Global Agenda and Tribes Ascend



Ubisoft’s Might & Magic Heroes VI*

Special added super-bonus: it crashed in the 45 seconds it took me to open the window and take a screenshot!



Blizzard’s World of Warcraft

There’s certainly a pattern forming here:

  1. Either a non-rectangular window shape, or (what we in the Mac Classic era used to call) a “borderless” window. None are resizeable, and finding a “handle” with which to change the window’s position is difficult.
  2. No standard Windows controls in sight! Forget that they’re well-designed, have been tested to rock-solidness over 20 years, and are instantly readable. Not good enough. Only the WOW launcher deigns so much to have menus.
  3. Everybody loves black. “Make the background black”, the designers say, “it’ll make us stand out!” Look at how much those launchers stand out! Color schemes are either black with offensively-colored call-to-actions (Hi-Rez, WOW), or just plain offensive all-around (DC Universe Online).
  4. The primary purpose of the launcher seems to be “buy downloadable shit!” (Or, in a noble exception for WOW, “watch a TV commercial!”) Sure, the launcher also patches the relevant game, but that is obviously a tiny, secondary concern.
  5. 75% of the launchers have creepy people/things staring at you. (Maybe 100%, depending on what the Tribes dudes are looking at under those helmets.)

Now that we have the pattern down, let’s look at the last two:



Bethesda’s Elder Scrolls IV: Oblivion



Bethesda’s Elder Scrolls V: Skyrim

What… what are these? They’re actually… tasteful? They’re not offensively-colored, or animated, or trying to sell me some worthless downloadable junk (and yes, both games have downloadable content for sale)? There’s no Twitter feeds, no Facebook links, no social features of any kind? The options presented are actually all relevant to the actual game itself? Nothing creepy staring into my soul?

Of course you still have to ask, “why do these launchers exist?” (Actual answer: because PCs don’t have a unified way to handle installing/uninstalling content packs and mods, and console versions don’t have advanced rendering settings necessary on PC, and thus the PC version needs a UI for those things somewhere, and they didn’t want to put it in the actual game because then the Xbox and PC versions of the game code would diverge too much. It’s a good reason, but still an compromise that makes for a worse product.)

So what is the lesson we have learned? Fuck if I know. Maybe, “launchers are only present for games that are trying to nickel-and-dime you to death, or bad console ports.” Maybe, “don’t have creepy things staring at the guy trying to play your game, sheesh.” Or maybe even, “Sony sucks.”

I think it’s really, “details matter.”

 

*) Note: the name is no longer “Heroes of Might & Magic”, it is now “Might & Magic Heroes”. So in addition to a awful launcher, it breaks alphabetization on my Steam games list. Yes, I also complain about the first DOOM showing up in Steam as “Ultimate Doom” and thus is near the U’s instead of D’s. Details matter, people. Pay attention to the details.

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Obvious bugs in Valve’s Steam client

November 12th, 2011 No comments

Don’t get too excited, this isn’t a full blog entry, just a quick list of obvious bugs:

  • Font sizes are too small and there is no ability to enlarge them. Additionally, Steam doesn’t work properly with Windows DPI settings, so fonts can’t be enlarged the usual way.
  • Cloud data can’t be browsed or deleted except through a support ticket. If you are in an environment with limited space (an SSD drive), and download a game with large saves (Oblivion), Steam forces you to also download the cloud data content for that game– even if there are multiple gigabytes of it.
  • Pre-ordered games don’t have a scheduler to “unencrypt” their files when (or slightly before, ideally) the game is released. Since the “unencryption” can take a significant amount of time, half an hour or more, this forces gamers excited to play their new game to wait before playing– even if the game has been pre-loaded on the computer, and even if the release date was hours and hours ago.
  • Categories: Once you’ve created a category, you can never rename or delete it. Ever. You can’t make subcategories. You can’t drag&drop games into categories. You can’t assign a category to a dozen games at a time. There are no auto-generated categories (for example, game genre.) There’s no way to turn on/off category display in the list of games (except that categories aren’t displayed in Grid View, for some reason). The feature as implemented is very, very weak.

In general, Steam has a habit of half-specifying features (or fully-specifying them and only half-implementing them), and then never ever ever fixing them. For the font size issue, I’m hoping eventually a disabled rights groups gets on their ass about it, but for the other bugs I don’t see much hope.

Although it is worth noting that Steam support representatives have the capability to clear-out cloud data for a specific title for a specific user. If Valve had enough support requests to do this, they might finally add a self-service option just to save the labor costs.

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